I came on board to Sovereign:Kingdoms during the last few months of beta development, and being their sole 2D Artist, steered the art style towards a more unified direction, since the previous art work were done by multiple artists with different styles, with much of the art also being photo manipulations. This was the work I did for the game: isometric building assets, monsters for face to face battle, event panels for text-based rpg like adventure, and vanity items for players to purchase or find in game in order to complete special sets.
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